鍾樂賢
Promise, Chung Lok Yin
企劃 | 美術 | UI/UX | 互動設計 | 遊戲製作 | 2D動畫 | 媒體整合
Planning | Art | UI/UX | Interactive Design | GameDev | 2D Animation | Generalist
本人有為各種遊戲開發與其他計畫進行企劃管理、流程規劃、美術設計、動畫製作。 借助以往的學習和工作經歷,我已經成長為一名樂於表達的團隊合作者,即使是在高壓力的工作環境中,我依然能保持專注並維持創造力。對待各類事物,我都秉持樂觀的態度,我相信積極的心態,能促進良好的工作氛圍,因此我會毫不猶豫地為團隊裡的每一個同事提供幫助和支援。
An optimistic person who planning, doing art, animation and design for various projects and game development. My school and work experiences let me grow as an expressive team player, who needs to be creative and cheerful in a high-stress workplace. I love to communicate with different people and connect with everyone as a group. Therefore, I won't hesitate to suggest and support my colleague if needed.
國籍 Country: 香港 Hong Kong SAR
現居地 Living Place: 台灣 Taiwan (R.O.C.)
學歷 Study level:
2019 - 2023
Bachelor of Digital Media Design (Interactive media design group)
National Yunlin University of Science and Technology, Taiwan
2013 - 2019
Po Leung Kuk Centenary Li Shiu Chung Memorial College, Hong Kong
Doing beautiful illustrations and sketches, sharing and promoting those works, progress & videos on their official page as a featured artist, and also the official tester of their beta ios app on iPhone and iPad.
Providing remote business translation services between Acureus Ltd and Jack UI, a China UX/UI design company. Services including Chinese/English translations, professional comments and feedback on the UI, assisting both sides with communication and summarising the chat record into both languages after every online meeting.
Managing the social media page, planning and doing visual design for the page & website, SEO keyword and analysing controlled. Assist other Interns with their presentations, document and work.
Welcoming new members to the community and assigning them roles. Moderating various community channels and assisting users with questions about Gameway and the community in general. Promoting this mobile indie game magazine via Social Media.
Co-founded Slime Studios remotely in 2017 summer, together with two partners from the US, worked as an artist in the studio until 3/11/2018. The game "Slime CCG" was published on Steam with Kickstarter funds and the physical board game was published on itch.io.